How I got here
Every piece of work starts with an idea. Drawing has always been the quickest way to test one, and I have drawn for as long as I can remember.
Eighteen years of practice have grown around that habit: layout, identity, motion, illustration, and the code that delivers them. The principle underneath is simple. Good design is easy to use, and well-made design is easy to come back to.
I spent most of the last decade with Piranha Games on the MechWarrior franchise, designing UI for MechWarrior Online, brand and marketing for MW5: Mercenaries and MW5: Clans, and the event design system for Mech_Con. Outside games, I have produced identity, web and print work for Smartt, Connect the Doc, Columbia College and Kirkwood Carpentry. I am currently at Screendragon.
I care about craft, legibility, and interfaces that stay out of the user's way. I work across the whole process, from sketch to design system to production React and Next.js, and I take responsibility for how the pieces fit together.
